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Josh Award 2026/2027

Call for Applications

Introduction

The Josh Award is the UK’s national award in science communication and engagement, which encompasses all areas of STEAM: Science, Technology, Engineering, Art and Maths. It is established to recognise and encourage talented early career science communication professionals, to always cheerfully pursue innovation and creativity in the content and outreach of their practice.

The Award Winner will develop and deliver a new project of their own, as a hands-on performance or event, showcasing best practice in the field of STEAM communication, to run at Science Festivals or Science Discovery Centres, or other science outreach events.  Projects on currently topical science themes will be welcomed.

The Award provides the opportunity to further develop the winner’s STEAM communication skills, networks, and awareness of the science communication industry and profession, both its theory and its practice, its strategies and operational realities. It offers support from fellow professionals across the UK, including the Association of Science and Discovery Centres (ASDC), UK Science Festivals Network (UKSFN)  and BIG STEM Communicators Network. 


The purpose of the Josh Award

To recognise and nurture emerging talent and leadership within today's STEAM communication and engagement sector. The Award prioritises innovation and creative practice, fosters involvement in and deeper engagement with science professionals and organisations, and works to develop new pathways to access across many multigenerational community sectors, including those presently under-served by science engagement opportunities. 

Some examples of under-served communities are further described in Appendices 1 and 2.


The Josh Award's Objectives

  • To strengthen and evolve the innovative and creative practice of STEAM communication

  • To support the development of an innovative project or event for Science Discovery Centres, Science Festivals, and other science outreach events

  • To give wider visibility and feedback to all applicants, via their project proposal

  • To develop the winner’s professional network, via partnership opportunities and skills training

  • To enhance the winner’s experience and strengthen their sci-comm leadership vision, through involvement in a large-scale Science Festival or with a Science Discovery Centre. 


Who is the Award for?

The Award is open to early career practitioners involved in STEAM communication in the UK. You must be a UK resident.

We welcome applicants who will bring a valuable difference to our sector, either through lived-experience, the audiences they work with, via their own leading-edge creative practice, or all three. The Award will support them to explore and enhance how they engage people with STEAM.

The Josh Award is for practitioners in the early stages of their career. Previous winners have ranged in age from 20s to their early 40s. All would define themselves as “early career”.

You may be a:

  • full-time, part-time or volunteer science communicator, with a passion to grow your practice

  • science communication practitioner through various aspects of your job, e.g. as an artistic, creative practitioner working with STEAM, a Freelance Science Communication Professional, a Science Centre Presenter

  • researcher at a university who loves doing community focused science communication as well as academic research and teaching

  • representative, leader or participant in a local community group interested in using a STEAM topic to engage their local neighbourhood more with science

We welcome applications from both individuals and groups.

The Application itself must come directly from the applicant.


Selection Criteria for Josh Award 2026

Applicants are asked to propose a project for delivery at a Science Discovery Centre and/or Science Festival in the UK. Your proposed project will be judged on the following criteria

Innovation(20%) 

Demonstrates exceptional potential for delivering an innovative, creative, leading edge STEAM communication experience.

Reach (20%) 

Demonstrates a clear plan to engage and/or work with a specific and described audience with creative, participatory science. 

We are particularly interested in projects and events that attract audiences who might not typically engage with STEAM or are less confident with science.
See Appendices 1 and 2 for further information.

Collaboration (20%) 

Demonstrates a compelling example of reflective practice and shared learning through the development of mutually beneficial partnerships. The project should embed the idea of building Science Capital (see Appendix 2)

Leading the Way (40%) 

Helps deliver the vision of “A society which values and celebrates science, technology and engineering and their impact on all lives, now and in future.” 

How will your project or event create meaningful impact for the people it engages?

How might its impact last beyond your project's delivery event? 


The Winner: Prize and Expectations

The winner of the 2026-7 Josh Award will be the application which scores most highly against the Selection Criteria in the opinion of the Selection Panel.


The Josh Award Selection Panel 2026/2027

  • Ash Redhouse White, BIG 

  • Shaaron Leverment, CEO ADSC

  • James Brown, Chair UKSFN

  • Mat Allen, Cheltenham Science Festival

  • David Price, Sci-comm Practitioner

  • Chenying Liu, 2024 Josh Award Winner

  • Tim Phillips, Chair of the Selection Panel, but non voting.


The prize

The Josh Award 2026 winner will receive

  • A personal prize cheque of £2,000 from the Josh Award Fund

  • The Josh Award trophy, presented at the BIG Event in 2026.

  • A budget of £500 to £2,500, depending the availability of funds and on need, to develop your project or event to be part of a Science Discovery Centre's programme, to run at a UK Science Festival, or other agreed event. The budget can be used for all project costs and expenses (i.e. resources, accommodation, travel). It will be administered by the Josh Award Committee.

  • Opportunity to work with ASDC and UKSFN members;

    • If your activity is suitable for The British Science Festival (16-20 September 2026, Southampton), up to £1,000 additional funding may be available for direct costs. 

    • If your project is selected for Cheltenham Science Festival (June 2027), you will receive one travel cost and a £100 event fee.

    • You may be invited to share and pitch your project at additional Science Discovery Centres or Science Festivals.

  • Non-financial support from the sponsoring venue to further develop your winning proposal, as necessary, to fit the logistics and practicalities of working in their setting

  • A free ticket for the annual 3-day BIG Event 2026. This includes the conference fee and annual membership provided by BIG (worth around £300). Here you will have the opportunity to network with a diverse range of science communicators across the sector. 

  • A free one-day ticket for the 2028 BIG Event to present your project and pass the award to the next winner.

  • Opportunities for personal and professional development and to share learnings from your project via the BIG network

  • Attending professional training sessions with the Science Museum Group's Academy


Expectactions

The Josh Award 2026 winner will be expected to

  • Develop and deliver their project or event at two or more venues where possible and ensure that it meets the Award's selection criteria

  • Meet expected deadlines and make themselves available for major dates to be mutually agreed in advance, for example, attendance at the 2026 BIG event to receive their trophy

  • Proactively participate in relevant personal and professional development opportunities 

  • Receive the personal prize cheque from the Josh Award Fund and meet Josh Award Chairman

  • Write up their Josh Award Project for inclusion on the BIG website

Additional optional opportunities include;

  • Working with members of ASDC and UKSFN to host their project

  • Attending the BIG Event 2027 to present a case study of their project to BIG members

  • Be part of the Selection Panel for Josh Award 2028

  • Hand on the Award to the next winner at the 2028 BIG Event


The Selection Process & Timetable 

  • Applications open 23rd Feb 2026

  • Applications must be made using the Josh Award 2026 Application Form by 11:59pm on 10th April 2026

  • Applications are considered by the Selection Panel, whose decision is final

  • All applicants will receive encouraging developmental feedback, with the opportunity to have their proposed Project reviewed more widely thus raising their sci-comm profile

  • The winner and all applicants will be notified week commencing 4th May 2026

  • The winner agrees their project development process and timetable with the chosen venue


The Award Winner's Timetable 

  • June – August 2026 - develop their event/project, attend appropriate planning meetings with the team from any hosting Science Centre or Festival,and to attend relevant personal and professional development opportunities

  • July 2026 Attend BIG Event for the award presentation. This will include describing their work and proposed project to presentation attendees.

  • July - September 2026 Finalise project or event with the sponsoring venue's team and attend any relevant personal and professional development opportunities

  • 2027 Event review and de-brief with Josh Award Committee, plus shared learning to be disseminated via BIG

  • July 2028 Attend BIG Event to pass on the Josh Award Trophy and present own Event.

Please note: This timetable is Science Discovery Centre and Science Festival dependant.


People and organisations involved in The Josh Award

Josh

The Award is inspired by and named in memory of Josh Phillips, who was the first Science Communication Officer at the Manchester Science and Industry Museum. 

Josh proposed and ran the first Manchester Science Festival, in 2006.

Josh was a much loved, much respected and highly talented science communicator, whose outstanding career is commemorated with this Award. Josh was the Chair of BIG, the UK's premier science communicators network, at the time of his death. The award is for Science and Showmanship, targeted to help stimulate and lead to a better future: fun with a purpose!

The Josh Award Steering Committee

The Josh Award Steering Committee is affiliated to and supported by BIG and is also supported by ASDC (the Association for Science & Discovery Centres), UKSFN (the UK Science Festivals Network, which is managed by the British Science Association) and by Josh's family. Its members include representatives from Cheltenham Science Festival and the Sci-comm Practitioners network. Thus, the Josh Award is owned and supported by the UK Science Communication community.

BIG 

BIG is the skills sharing network for individuals involved in the communication of STEM subjects. BIG runs regular events and training courses on issues relevant to science communication and informal STEM education. Our annual conference - The BIG Event - is regarded as one of the best science communication conferences in the UK. It is the premier source of best practice skills-sharing and networking.

Members of the BIG community have access to news, discussion forums, training and events offering networking and sharing of information and views, as well as many other benefits.

ASDC

The Association for Science and Discovery Centres (ASDC) is the vibrant charity which brings together the UK’s regional STEM and STEAM learning organisations to play a strategic role in the nation’s engagement with science. Within our network are over 50 of the largest publicly accessible science and discovery centres and science museums.

Every year our members encourage more diverse participation in science, engaging with over 25 million people of all ages, genders, backgrounds and abilities. Together, our vision is for a society where science is accessible, inclusive and valued by all, as a fundamental part of everyday life.

UKSFN

The UK Science Festivals Network serves to unite, celebrate and develop Science Festivals in the UK. We aim to build relationships with other sectors to drive up attendance and innovation at Science Festivals. The UK Science Festivals Network is managed by the British Science Association, a charity which aims to affirm science as a core part of British culture.


Appendix 1

Science Communication – A General Overview

Science Festivals' and Science Discovery Centres' activities celebrate science as part of our shared culture and aim to create inclusive STEM experiences which captivating, accessible and relevant to people and places.

They aspire to be open for all, but often the majority of audiences have a strong connection to the Festival or Discovery Centre, and also have an above average interest in science. They actively participate in arts and cultural activities and like to share their experiences with others. They typically visit as group and like to see fun, immersive, and hands-on activities that all members of their family or group can get involved with and enjoy (early years up to grandparents). When looking for things to do, they value both learning and leisure equally. 

So, to widen our appeal, we are particularly interested in projects and events which new audiences who might not typically engage with STEAM or have a below average interest in STEM. Evaluation shows that when looking for things to do, these families and groups value entertaining and popular experiences. It’s possible that the adults in the family party lack confidence in their knowledge of science and knowledge of the Event or Venue, so their visit will be driven by exploring and enjoying the experience together. They want excitement and spectacle and are interested in how STEAM affects them and their lives. 

Appendix 2

Science Capital – What it means

Science Communication is committed to building a STEAM literate society and inspiring the future, by celebrating the impact of STEAM on people's lives, both now and in the future.  The concept of science capital helps describe how people from all backgrounds engage with science, and how their engagement can be increased through different science-related experiences.A cartoon of a bag with a bag full of school supplies AI-generated content may be incorrect.

Science capital is a measure of engagement in or relationship with science, how much the individual values it, and whether they feel it is for them and connected with their life. It recognises the significance of what the individual already knows, how they think, what they do and who they know in shaping their relationship with science. It also helps to shape and frame experiences which are designed to support STEAM engagement.

Everyone has a different amount of science capital; it is not fixed and can change across a lifetime. The more science capital an individual has, the more likely they are to feel that it is useful and important in their life.

A nationally representative survey, sponsored by the Science Museums Group, found that 27% of 11-15 year olds have low science capital. Also, that those with low science capital are more likely to be female and or from less socially advantaged backgrounds. 68% of 11-15 year olds have medium science capital and only 5% have high science capital. Those with high science capital are more likely to be socially advantaged and male.

The research discerned eight main dimensions, or sources, of science capital. These are the most significant STEAM-related experiences, knowledge, behaviours and attitudes people can have which will influence their own science capital. 

  1. Science Literacy

  2. Science Related Attitudes and Values

  3. Knowledge about the transferability of Science 

  4. Taking in science related media

  5. Participation in science related activities in and out of school

  6. Family science skills, knowledge, and qualifications

  7. Knowing people in a science related role

  8. Talking to others about science


These dimensions show that it takes more than simply enjoying or learning about science to make a person feel more connected to it. The dimensions can be used to help design environments and deliver programmes, which are welcoming, inspiring and memorable for as wide a range of audiences as possible.

You can read more about Science Capital here:

https://www.ucl.ac.uk/ioe/departments-and-centres/education-practice-and-society/research/stem-participation-social-justice-research/science-capital-teaching-approach


Appendix 3

Science Engagement: a Practitioner's Guide

The science capital approach reflects on STEAM experiences through the audience's eyes.

It uses these main ideas

Language: Think about the visual and verbal language you use, and how it can help your audience feel part of science – instead of feeling science is something ‘other people’ do. Use personal pronouns, gender-neutral, visual and verbal language, and explain any jargon. 

Confidence and Ownership: Consider how as a practitioner you can ensure that everyone feels welcome and confident to take part in the participatory experiences which you offer. Allow people to follow their interests. Give them choice and control in activities, and opportunities to contribute and share their knowledge and experiences with you and each other. 

Skills: Think about how to help people recognise that they have and do in fact use a wide range of science skills already. Give examples of where and how science skills are used by different people in daily life. Highlight how these skills are useful in hobbies and in jobs within and beyond science. 

Promote Science Talk: Think about how to encourage people to talk about the experiences they had with you, and about science in their life. Invite them to share their stories and viewpoints and via questions to generate conversations among families, peers and communities – at home and at school. 

Extend the Experience: Help people to continue making science connections in their everyday lives. Make your experiences last longer by giving people simple ideas and activities which they can do afterwards, such as questions to think about or research further, or challenges to do at home, at school or out and about.

People: Think about how to broaden the perception of who does science, by showing diverse examples of the people who use and benefit from science in their work. Help people to recognise that they know people who use science and how science is shaped by everyone in society.

Everyday Examples: Think about how to link your own STEM content to people’s rich and diverse life interests and experiences. Show examples of where and how science has helped solve real-life issues. Don’t make assumptions about what people’s interests and experiences are. Everyone is different and their goals may not be the same as yours.

Science Knowledge: Consider how to value people’s existing STEM knowledge and build on it. It really does help when new information feels like a natural extension of what people already know. Broaden people’s ideas around what science is. Communicate that science is more than just knowledge; it is a way of thinking, working and being curious. 

Positive Reinforcement: Think about how to help people to feel that science is something they can do. Highlight and reward when people are behaving scientifically, using science skills or knowledge. Leave them with the feeling that ‘I can do this’ and ‘I want to find out or do more’.

Always Remember that Science is the human study of:-

What there is

How it works

Where and When it is

And, also Always Remember: 

Why it is, is Science's framework.   Why? is humanity's wider, deeper ways of knowing and understanding. It is the terrain of theology, philosophy and religion. Science lives within Why?


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